A 2D roguelite action platformer, currently in early development.
Set on the back of a gigantic sky serpent carrying a dying world. Its remains overrun by a mysterious plague, a demon-cat-dragoness is tasked with hatching a baby serpent and start a new cycle.
We are a studio-thing located in Slovakia. Based on past experience in the gaming industry, we kind of organically decided to make a game. With funding from the Slovak Art Council, getting SERPENTINE into a very playable state has become our main objective.
Outside our game-dev efforts, we collaborate on various projects, delivering concept designs, assets and illustrations to our gaming clients. We also provide feedback and guidance in all stages of the creative and game design process.
There are no available job openings in our team right now, but we love looking at stuff, so feel free to hit us up.